AI Insights · Timothy · October 2022
Top 5 Cannabis Games in Austria Q3 2022: Performance Overview
Discover the performance trends of the top 5 cannabis games in Austria for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 cannabis games in Austria showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance.
Hempire - Weed Growing Game from LBC Studios Inc. experienced significant growth in weekly revenue, starting at approximately $308 and peaking at around $751 in early September. Weekly downloads fluctuated, with a notable spike to 336 in the last week of September. The game also saw a steady increase in weekly active users, reaching 616 by the end of the quarter.
Weed Factory Idle by Spider Solitaire had a mixed performance. Weekly revenue showed some variability, peaking at $77 in mid-July and ending the quarter at $53. Weekly downloads saw a decline towards the end of the quarter, dropping from 124 in late June to 99 in late September. Active users also showed a downward trend, decreasing from 313 to 266 during the same period.
Weed Firm 2: Back To College from Ludum LLC had consistent weekly revenue, with a slight peak at $132 in mid-September. Weekly downloads were relatively low, with a peak of 54 in late August but dropping to 33 by the end of September. Active users followed a similar trend, decreasing from 92 in late June to 72 by the end of the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. showed a varying trend in weekly revenue, peaking at $696 in early August and stabilizing around $292 towards the end of September. Weekly downloads remained low throughout the quarter, with a peak of 58 in mid-August. Active users saw a gradual decline, starting at 359 in late June and ending at 213 by the end of September.
Bud Farm: Idle Tycoon Game by LDRLY had a steady weekly revenue, peaking at $589 in the last week of September. Weekly downloads were minimal but saw a slight increase to 46 by the end of the quarter. Active users remained relatively stable, with a slight increase to 68 by the end of September.
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